Wednesday, 29 March 2017
Tuesday, 21 March 2017
Preliminary Task 1 - Audio (James Murray)
Audio for PT 2: Sole Survivor
Dusing the filming of our first film shoot I was in charge of the audio. It was a really good experience being the audio enginer as I learnt how difficult the job can actually be.
For instance on the day I completely neglected the bars of the audio while we were filming. This meant that when we came to edit, we found that the quality and sound of each clip varied. We were very blessed as it wasn't a hinderence in the editing process as the audio had remained relatively at the same level. This means that we now know to pay close attention during our next film.
We also discovered that we had to pay close attention as to where the boom pole was as we didn't want to get it in shot. With continuous help from Jackson Doudney we were able to achieve this, but we were oblivious to the fact that the boom poles shadow was getting in some shots. While there was only one major shot where this occurred, which we all were able to edit around, it did make us realise that it would be something we would have to be careful of in later shoots.
The final problem that occurred on the day was some voices which got into the background of one of the necessary lines. During the shoot I had completely missed it and only when we were going over the footage later on did we notice it. Thankfully we were able to hide it by combining several tools. These tools included the Denoiser, which cut out most of the noise in the background and is an easy tool that I will most likely used again, the audio bar levels which allowed me to lower the noise during the intervals were the main characters weren't speaking, and a backing track. While my personal choice of music wasn't the best choice for the crime thriller genre, it did cover up the remains background noises and taught me how to creatively solve problems that I might come across in a later shoot.
Wednesday, 1 March 2017
Preliminary Task 1 - Storyboards (Jackson Doudney)
Our storyboards took about two days to complete in class, James Murray and Jackson Doudney did most of the drawing, and Jackson Veale helped with some great input, especially in terms of achieving realistic results with the gun and where we should place it.
For our storyboard we went through a few changes near the end of the planning stage in terms of where the gunman who shoots Walter/Person is positioned, from behind the Boss to behind Walter, added dialogue to Walter's character, and some shots near the end of the sequence to help fluidly present this action.
Preliminary Task 1 - Call Times (Jackson Veale)
11:30 - 12:30 - Camera, Sound and Lighting crew needed to get all gear and props ready and up to the Salvation room Set up for needed Scene's Begin setting up gear
12:30 - 1:20 (1:50 Latest) - Camera, Sound and Lighting crew needed Finish setting gear up (Includes lighting etc) Overlook script etc and shots Prepare anything else needed
1:20 - 1:50 - Crew needed Sound, Lighting and Camera test
1:50 - 3:10 - Actors and Crew needed Start getting required shots
3:10 - 3:30 - Actors and Crew needed to get last shots, Re-do some shots if wanted
3:30 - 3:40 - Crew needed Pack up the gear Deconstruct set Vacate the area
Preliminary Task 1 - Props And Costumes (James Murray)
The Boss' Costume
Pocket Watch
We included the use of the pocket watch as to add a superior attitude to the boss and the theme of time. As it is in one of the starting and the closing scenes we wanted it to be a symbol that would be related to the boss, because of this we decided to use a black pocket watch with gold insides. This makes us feel as if he is wealthy as he is shrouded by darkness like the watch so he must have this gold that is present in the watch to. The ending is also symbolic as the closing of the watch symbolises the other characters time ending.
We included the use of the pocket watch as to add a superior attitude to the boss and the theme of time. As it is in one of the starting and the closing scenes we wanted it to be a symbol that would be related to the boss, because of this we decided to use a black pocket watch with gold insides. This makes us feel as if he is wealthy as he is shrouded by darkness like the watch so he must have this gold that is present in the watch to. The ending is also symbolic as the closing of the watch symbolises the other characters time ending.
Sun Glasses
we decided to include this character wearing glasses as it makes him seem colder an harsh. This is done from the lack of eye contact which people use to see how other people feel. the fact that they are mirrored also help this as we get the feeling that we are constricted to that small space and are helpless to do anything.
Woollen Jacket
We decided to use a coat on the boss to continue the feeling of darkness and mystery around him giving him foreboding atmosphere. It also strengthens the ideal of him being wealthy as it continues to give him the feeling the pocket watch gave. A sense of coldness and roughness is also created from the jacket as it is associated with these in thriller and action thriller movies and books.
We decided to use a coat on the boss to continue the feeling of darkness and mystery around him giving him foreboding atmosphere. It also strengthens the ideal of him being wealthy as it continues to give him the feeling the pocket watch gave. A sense of coldness and roughness is also created from the jacket as it is associated with these in thriller and action thriller movies and books.
Fedora
While the multicoloured side of it wasn't originally intended to provide an effect it does give the character a more elegant and sophisticated side to him. This was the reason a fedora was chosen to be worn as it not only hid him but it matched the idea of the pocket watch. This kept him in theme and added to his character.
Black Jeans and Shoes
We chose these coloured jeans and shoes as they are going to be semi hidden by the table. As we didn't want to take away the attention of viewers by having exuberant jeans and shoes this colour choice worked best. It won't grab attention and will blend into the background adding this sense of mystery.
Extras
The only other notice in relation to this character is his black top ( though briefcase is talked about later). In order to give our actor more comfort as he is wearing hot clothes in a hot room we wanted them to wear undergarments that would help keep them cool.
Walter's Costume
La Kings Jacket
While the team had nothing to do with the choice of it, the main reason it was used was for its colour scheme. As it is almost fully black with only a little grey on it it gives the character a sense of simpleness with a slight edge of sophistication. It also gives him a sense of fear as he seems to hide in it and let it conceal him. This is symbolic of how he tries to hide yet can't and he ultimately pays the price for it.
Black Boots
As the boots are part of the first shot we wanted to have ones that stood out yet also fitted in with the theme. These army like boots were perfect as they seemed to give him a sense of toughness and danger, yet they didn't match the movement he made which showed fear. This gave the quality of his character as well as the look he was supposed to have.
School Pants
These pants were chosen to continue the theme of the jacket. It is basically used for the same reason as the jeans and the shoes in the bosses costume
Extras
Same as before, undergarments to help keep the actor comfortable.
Props
Briefcase
It is symbolic of mystery and importance as it is constantly shown and is highlighted by the shots used on it. A black one was chosen to continue the hidden wealth idea from the pocket watch and to give it that professional, crisp look which matches the bosses feel.
Gun
We decided a black gun would allow it to realistically be hidden and unnoticed by Walter when he walked in and is symbolic of death. (Spray painted black by Jackson Doudney ). Guns are also a key part of any thriller film as they immediately create tension which was something necessary in this film. They are also recognised easily by a vast range of audience and therefor would make it easier for the audience to feel the suspense.
Swivel Chair and chair
Walter was given a swivel chair as it allows him to act afraid easier and symbolises Walter as he is shaky and unfaithful. A sturdy chair was given to the boss to symbolise his sting and hard side which contrasts strongly to Walters.
Table
A simple table was decided to be used as it wouldn't draw attention away from the basic plot and story.
A simple table was decided to be used as it wouldn't draw attention away from the basic plot and story.
Subscribe to:
Comments (Atom)

